New News

09/12/07
Here's an experiment in blogging. I'll be posting my stock trades and positions as time permits.

This came about because it's easy to recommend a stock to buy, but not quite as easy to remember who you need to remind to sell. Additionally, not all stocks receive equal weighting in my portfolio. I'll publish the percentages when I remember to.

In the end, this will hopefully be educational for me. I've noticed that I learn something new whenever I have to think about a subject in order to teach someone else.

 

05/05/06
Sometimes you dodge the bullet. And sometimes you wait for the bullet to come to you, because it just works out better that way. 

So, Digital Anvil was shut down back in November 2005. In the month and a half after that, I flew all over the country check out various opportunities. In the end, I decided to stay with Microsoft, accepted their relocation offer, and two weeks later moved up to Seattle.

And that's where I have been since February 1st. It's my first job outside of Austin, and has been quite exciting thus far. Wherever I go, Austin will forever be home to me. I miss the city and all my friends dearly.

 

10/18/04
So, I've been back at Digital Anvil (Microsoft) since mid-June. It looks like I dodged a bullet. Acclaim declared
bankruptcy in September. Too many friends are still out of work. Too many have had to move.

The fate of The Red Star is in question now. Acclaim did not manage to ship it before declaring bankruptcy. The game did pass PS2 NTSC cert though, so it could ship as is in North America. Keep your fingers crossed.

 

10/08/03
After taking a relaxing summer vacation, I've recently started working at
Acclaim on The Red Star.

I also added a few more shots from the toon project in the 3D Art section.

 

08/24/03
I've been working on a few personal projects this summer. I've added some shots from a toon work in progress in the
3D Art section. I should be getting around to animating the character soon.

 

05/11/03
Well, my contract is up at MS. The last 6 months have been really fun and I think that Brute Force has turned out to be a great game. So what does the future hold? The first order of business is to decompress from almost 4 years of non-stop crunch. After that, it's on to the next project, where/whatever that may be.

I've also added a new page detailing some of the mocap work I did with actor Ralf Möller

 

11/16/02
So... I am no longer working on Shadowbane at Wolfpack Studios. A few weeks ago, I started as a designer on Brute Force at Digital Anvil, a division of Microsoft Game Studios.

 

11/14/02
Belthior.com is now live and directed to this page. What does this mean? This means
belthior@belthior.com is now a valid email address too. Maybe someday I'll separate the two domains, if I can think of a reason to.

I also added a fun clip in the Animations section and a couple shots from a work in progress in the 3D Art section.

 

09/14/02
The password protection has been taken off from the animations page. I've been debating whether or not to start a developer's journal and also to get my forums up and running for people to comment on the topics in the journal. More on that to come later...

 

08/27/02
The video clips on the animations page have been password locked. If you wish to view them, please
email me for the current login information. Thanks for your patience.

 

08/10/02
This is the first update for the page. Everything here is a work in progress, but so is life.

   

   

 



Last Updated: 06-2007• Contact: everett@everettlee.com

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