ABOUT
I have worked for over a dozen
years on PC and console games for small developers and large companies
like Acclaim, Midway, Microsoft, and Sony,
managing complex projects with hundreds of developers, using both waterfall and Agile methodologies. Blending a
unique background with the entertainment industry, I have worked
in animation, game design and production. Titles and
franchises such as Forza, have sold millions of units and earned
critical acclaim throughout the entertainment industry.